Refactor Chest UI and Fix Drag Interactions#21
Refactor Chest UI and Fix Drag Interactions#21google-labs-jules[bot] wants to merge 1 commit intomainfrom
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- Refactor Chest inventory to use a bottom-right anchored bubble UI with a tail. - Restrict full-screen backdrop to 'map' tab only; enable interaction on other tabs. - Implement click-outside logic to close the Chest inventory on non-map tabs. - Fix 'stuck highlight' bug in DropZone by resetting `isOver` state on drag end. - Globally disable text selection (`user-select: none`) during drag operations. - Update Chest DropZone highlight style to a white border to match Minecraft aesthetic. - Pass `activeTab` prop to Chest component for conditional backdrop rendering.
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This change addresses several user requests regarding the Chest component and Drag-and-Drop system.
Key improvements:
user-selectduring drag.PR created automatically by Jules for task 13619490328120730100 started by @OsakaLOOP